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3D Games Programming: Using DirectX 10 and Open GL

Product ID : 22161534


Galleon Product ID 22161534
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About 3D Games Programming: Using DirectX 10 And Open GL

Product Description 3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around. Review The Author's writing syle is ...a pleasure to read. Dr Arjan Egges, Utrecht University, The Netherlands The idea to sample and use two major technologies, and not just focusing on one is excellent. Dr Elmarie Biermann, Tshwane university of Technology, Pretoria, South Africa