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Tactical 3D real-time strategy game which breaks free of the normal conventions with 30 missions in two campaigns
More than just a “shoot-em-up” – unusual features and innovative weapon systems add a complex element to this easy-to-play game
The “building block” principle lets you assemble a battle robot to fit your tactics – literally hundreds of different combinations are possible!
You can freely move, rotate or tilt the camera perspective
Multi-player mode supports up to 4 players in direct competition over LAN or Internet
STEAM KEY: requires an installed Steam Client.Build powerful battle robots from components like Chassis, Weapon and Booster. The battle’s starting and you’re right in it – with freely definable camera perspectives, spectacular effects, unlimited zoom and scroll, colored light sources, terrain morphing and 3D sound. Pure action – pure excitement!RoBoRumble is a real-time 3D strategy game, offering two major battle campaigns consisting of 15 missions each and a multi-player mode with hot combat for up to four players at a time. One of RoBoRumble's key features is the unique way in which Units are assembled. Unlike most games of this type, where the player is given a palette of already designed Units to choose from, in RoBoRumble the player constructs his own from a palette of different components. This gives a far greater number of variations and adds an extra strategic dimension to the game. Each Unit (known as a "Robo") consists of a chassis and a weapon mounted on it. Available chassis designs range from two- or four-legged runners to jet-propelled, tracked or wheel-based craft and even tele-porters. There's also no shortage of weapons to mount on them. In addition to the standard lasers, heavy artillery and machine guns, RoBoRumble offers some imaginative creations like an "Oiler", that slows the enemy down by leaving slippery pools in his path, and the "Whirlwind", that picks up the enemy and throws him against the nearest wall. Each of the two parties in the conflict have eight different chassis and weapons to choose from. One side leans more toward "brawn", utilizing pure firepower, while the other tries the "brains" method of better weapons design. Whichever side the player chooses, only a small pool of weapons is available at the beginning. The player can increase the pool by giving out development contracts between missions.