GPU Zen: Advanced Rendering Techniques
Product ID : 41322586
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Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. GPU Zen includes coverage of the areas of geometry manipulation, lighting, general rendering, screen-space techniques, Virtual Reality and general compute tasks.Table of ContentsGeometry Manipulation (Christopher Oat)1. Attributed Vertex Clouds by Willy Scheibel, Stefan Buschmann, Matthias Trapp, and Jürgen Döllner2. Rendering Convex Occluders with Inner Conservative Rasterization by Marcus Svensson and Emil PerssonLighting (Carsten Dachsbacher)1. Stable Indirect Illumination by Louis Bavoil and Holger Gruen2. Participating Media Using Extruded Light Volumes by Nathan Hoobler, Andrei Tatarinov and Alex DunnRendering (Mark Chatfield)1. Deferred+ by Hawar Doghramachi and Jean-Normand Bucci2. Programmable Per-pixel Sample Placement with Conservative Rasterizer by Rahul P. Sathe3. Mobile Toon Shading by Felipe Lira, Flávio Villalva, Jesus Sosa, Kléverson Paixão and Teófilo Dutra4. High-Quality GPU-efficient Image Detail Manipulation by Kin-Ming Wong and Tien-Tsin Wong5. Real-Time Linear-Light Shading with Linearly Transformed Cosines by Eric Heitz and Stephen Hill6. Profiling and Optimizing WebGL Application Using Google Chrome by Gareth MorganScreen-Space (Wessam Bahnassi)1. Scalable Adaptive SSAO by Filip Strugar2. Robust Screen Space Ambient Occlusion by Wojciech Sterna3. Practical Gather-based Bokeh Depth of Field by Wojciech SternaVirtual Reality (Eric Haines)1. Efficient Stereo and VR Rendering by Iñigo Quilez2. Understanding, Measuring, and Analyzing VR Graphics Performance by James Hughes, Reza Nourai, and Ed HutchinsCompute (Wolfgang Engel)1. Optimizing the Graphics Pipeline with Co