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Fantasy Flight Games, Arkham Horror The Card
Fantasy Flight Games, Arkham Horror The Card

Fantasy Flight Games, Arkham Horror The Card Game: Scenario Pack - 1, Curse of The Rougarou, Card Game, Ages 14+, 1 to 4 Players, 60 to 120 Minutes Playing Time

Product ID : 20507560
4.6 out of 5 stars


Galleon Product ID 20507560
UPC / ISBN 841333102562
Shipping Weight 0.24 lbs
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Model FFGAHC09
Manufacturer Fantasy Flight Games
Shipping Dimension 3.86 x 2.99 x 1.18 inches
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Fantasy Flight Games, Arkham Horror The Card Features

  • Designed as a standalone adventure for Arkham Horror: The Card Game, Curse of the Rougarou sends you along a bone-chilling hunt through New Orleans and the bayous of southern Louisiana

  • Arkham Horror: The Card Game is a cooperative Living Card Game set amid a backdrop of Lovecraftian horror

  • As the Ancient Ones seek entry to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies

  • This is not a standalone expansion. It requires a copy of the Arkham Horror: The Card Game Core Set to play

  • English Version.1 to 2 Players.Ages 14.60 to 120 Minute Playing Time


About Fantasy Flight Games, Arkham Horror The Card

When one reporter's sensational news about a series of savage killings fails to make its way into the Arkham Advertiser, your friend at that establishment decides to contact you, nonetheless, deeming the reports the sort of thing that might suit your eccentric curiosities. She's right, of course, and when you head to Northside Station to book your ticket for New Orleans, you can't possibly imagine the full shape of the horrors that await you… Designed as a standalone adventure for Arkham Horror: The Card Game, Curse of the Rougarou sends you along a bone-chilling hunt through New Orleans and the bayous of southern Louisiana. Its 62 cards come with all the rules, locations, act, agenda, and encounter cards that you'll need to immerse yourself in a mystery full of malign spirits, murderous beasts, and other hazards—some natural and some decidedly unnatural. Additionally, the adventure comes with rules for adding it to your campaign as a "side-story," complete with an asset you might earn, and a Curse you might suffer.