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Tatters of the King: Hastur's Gaze Gains Brief Focus Upon the Earth (Call of Cthulhu Horror Roleplaying)

Product ID : 18888777


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About Tatters Of The King: Hastur's Gaze Gains Brief

Product Description IT IS OCTOBER 1928. London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is. There are those who engage in different pursuits who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying. Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some welcome it unconsciously finding in it an enexamined thrill. Artists work is strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas. New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax. Seances and mediumistic exhibitions bring untoward results and end in disruption. Others feel new lines of communication opening; some claim God is talking to them. All feel the lure of the stars. TATTERS OF THE KING is a Call of Cthulhu campaign suitable for four to six investigators: ideally one should be a psychoanalyst or alienist and published in this field, and one or more of the others should be involved in the creative arts. It is convenient if the investigators live in or near London, but one or all can be foreign-based if they are prepared to travel to Britain to address events. Detailed advice on options for involving the player characters is provided. From the Inside Flap It is October 1928. London: the capital of an empire that covers a quarter of the globe and contains a quarter of the human race. The population busies itself with its concerns of politics and government, finance and production, work and recreation. But how fragile things are. What ignorance there is.For there are those who are engaged in quite different pursuits. Those who would see an inhuman power come to Earth that would make such activity seem merely a last dance before dying.Over this winter [the] taint emerges as never before. The sensitive and the weak feel it first; few can know the source, but some welcome it anyway – experience in it a thrill. Artists find their work strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature the saem images: a social gathering gripped by a repressed panic; a lake or marsh cloaked with mist; the presence of something that stands just off canvas. New fiction and theater bring scenes of upheaval and confusion that are never allowed to reach a climax. Seances and mediumistic exhibitions bring untoward results and end in disruption. And other people are susceptible to variations in mood: they feel new lines of communication opening. Some claim God is talking to them.All feel the lure of the stars. Artists, musicians, and writers work at their windows after sunset, their curtains thrown open to the sky. The troubled walk the streets by night conversing with themselves, railing at interruptions. Madmen sit in their cells gazing where the Hyades will rise. Tatters of the King is a complete campaign for Call of Cthulhu. Visited locations include Milan, Suffolk London, Nepal, Scotland, the Severn Valley, and Bombay, Events here are best met with 4-6 investigators. Since game styles vary, allow for 12-24 sessions of play. The book is 232 pages. Written by Tim Wiseman. Cover and illustrations by Ashley Jones. Maps and plans by Antony Fentiman. From the Back Cover It is October 1928. London is the capital of an empire that covers a quarter of the globe and contains a quarter of the human race. The population busies itself with its concerns of politics and government, finance and production, work and recreation. But how fragile things are. What ignorance there is. For there ar