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Graphics Technology: Autocad 2004

Product ID : 46764324


Galleon Product ID 46764324
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About Graphics Technology: Autocad 2004

Product description Graphics Technology is a full-coverage, clearly-written book that covers the principles of engineering graphics in industry. Two-color illustrations with step-by-step explanations enable readers to progress easily through the learning program. Numerous design examples range from simple to advanced, with chapters on descriptive geometry included to enable you to understand three-dimensional spatial analysis problems from real-world situations. An introduction to AutoCAD 2005 allows readers to understand this important software tool. Topics include geometric construction, freehand sketching, instrument drawing, auxiliary views, screws, fasteners, and springs, tolerances, working drawings, three-dimensional pictorials, points, lines, and planes, vector graphics, graphs, and AutoCAD. An excellent reference for future engineers as well as those already employed in the design graphics field. From the Back Cover Providing content for today's course that will fit tomorrow's needs, this new edition of Graphics Technology illustrates and presents fundamental concepts in an understandable format, reducing the amount of classroom tutoring needed. Major content areas covered are: Design and Creativity—New design examples from industry, examples of worksheets, and assignments make the process fun and encourage creativity and intuition. Computer Graphics—An introduction to AutoCAD 2005 provides step-by-step instruction for two-dimensional and three-dimensional computer graphics by AutoCAD. Engineering Drawing—Illustrations separated into multiple steps present the concepts as clearly and simply as possible, utilizing a second color to emphasize sequential steps, key points, and explanations. Descriptive Geometry—Three-dimensional spatial analysis principles are covered to enable the student to apply them to industrial applications at the end of these chapters. Problem Solving—Over 600 problems are offered to aid the student in mastering the principles of graphics and design. Graphics Technology will continue to serve as a permanent reference for the engineer, technologist, or technician. Excerpt. © Reprinted by permission. All rights reserved. New and Better This second edition of Graphics Technology is an improved version of the 1995 edition in all categories: content, format, readability, clarity; quality of illustrations, and economy. The challenge with each revision has always been, "How can the book be written and illustrated to make it easier for the student to learn and the teacher to teach?" Also asked is, "What should be the content for today's course that will fit tomorrow's needs?" Meeting this goal is difficult for an author in any discipline, but it is especially awesome in the area of engineering design graphics where 1500 illustrations, 620 problems, and a multitude of topics must be merged into a cohesive textbook as compactly as possible. Content must include fundamentals, design, computer graphics, industrial applications, and meaningful problems. We believe that we have met these goals. Classic Content Every paragraph and illustration has been revisited for evaluation, revision, improvement, or elimination so that all content makes a worthwhile contribution. No space has been squandered to make room for exotic illustrations of examples that are beyond the scope of a beginning freshman course. Instead, that valuable space has been used to better illustrate and present fundamental concepts in an understandable format to reduce the amount of classroom tutoring needed by the student. Major content areas covered in this text are: design and creativity, computer graphics, engineering drawing, descriptive geometry, and problem solving. Design and Creativity Chapter 2, which is devoted to the introduction of design and creativity, has been revised and improved. New design examples from industry, along with examples of worksheets applying the steps of design, guide the stude