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Videogame Law: Cases, Statutes, Forms, Problems
Videogame Law: Cases, Statutes, Forms, Problems

Videogame Law: Cases, Statutes, Forms, Problems & Materials

Product ID : 47625221


Galleon Product ID 47625221
Shipping Weight 1.58 lbs
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Shipping Dimension 9.13 x 6.57 x 1.1 inches
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About Videogame Law: Cases, Statutes, Forms, Problems

Product Description The multi-billion-dollar global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation. The cases guide the reader down a colorful path of disputes involving familiar hardware names and game titles, including: Game Boy, Wii, PlayStation, Pac-Man, Space Invaders, Tetris, World of Warcraft, Call of Duty, Donkey Kong, and Doom. About the Author Ashley Lipson is a Professor of Law at University of La Verne College of Law. Robert Brain is an Associate Clinical Professor of Law at Loyola Law School Los Angeles.