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LibGDX Game Development Essentials

Product ID : 14078801


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About LibGDX Game Development Essentials

Make the most of game development features powered by LibGDX and create a side-scrolling action game, Thrust CopterAbout This BookUtilize the robust features of LibGDX to easily create and publish cross-platform 2D and 3D games that involve complicated physicsBe the best cross-platform game developer with the ability to create rich interactive applications on all the leading platformsDevelop a 2D side scrolling game, Thrust Copter, add physics, and try to convert it to 3D while working on interesting LibGDX experimentsWho This Book Is ForIf you are a Java developer who wants to learn LibGDX and create great games, then this book is for you. To take full advantage of this book, you are expected to be familiar with Java or any other object-oriented language. Experience of using Eclipse will be very useful.What You Will Learn Wire up Eclipse with ADT, Gradle, and other relevant plugins Set up, upgrade, and maintain a Gradle-based LibGDX project Develop a complete Flappy Bird-like game, Thrust Copter, while learning about all of the relevant packages in LibGDX Create the menu and UI of the game using Scene2D Use the Particle Editor and add smoke and explosion effects to the game Convert the game to use Box2D physics in place of custom code Play with simple 3D scene experiments with integrated bullet physics Publish the game to Google Play, the App Store, and the Web In DetailThis book focuses on teaching LibGDX and its incredible features with a balanced mix of theory and practice. As you proceed through the book, you will create a 2D game in parallel and work on active coding as well. The source code of the game and all the experiments that are done in the book are also provided to get you started quickly and easily.The game you will develop is a simple one, aimed at helping beginners learn the