X
Unity From Zero to Proficiency (Beginner): Learn
Unity From Zero to Proficiency (Beginner): Learn

Unity From Zero to Proficiency (Beginner): Learn C# Programming from Scratch by Creating an Adventure Video Game with Unity: Enhance Your Coding Skills Easily and Enjoy the Learning Process

Product ID : 40997361
4.5 out of 5 stars


Galleon Product ID 40997361
Shipping Weight 0 lbs
I think this is wrong?
Model
Manufacturer
Shipping Dimension 0 x 0 x 0 inches
I think this is wrong?
-
No price yet.
Price not yet available.

Pay with

About Unity From Zero To Proficiency (Beginner): Learn

Newly Edited and Updated Version (Third Edition) for Unity 2019Get started with C# programming and Unity without the headachesWithout my book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes nine chapters that painlessly teach you the necessary skills to master C# with Unity and to create both 2D and 3D interactive games.What you will learnAfter completing this book, you will be able to: Code in C#. Understand and apply C# concepts. Create a 3D adventure game with the main character, a timer, and a mini-map. Display and update a user interface with text and images. Create and use C# variables and methods for your game. Include intelligent NPCs that chase the player. Create a 2D word-guessing games and an infinite runner. Load new scenes from the code, based on events in your games.Content and structure of this bookThe content of each chapter is as follows:Chapter 1 introduces some core programming and C# principles.Chapter 2 helps you to code your first script in C#.Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collisions detection, and access to new levels.Chapter 4 shows you how to create and update the user interface of your game with text and images.In Chapter 5 you will add a splash-screen, a simple inventory system, and sound effects, as well as a mini-map.Chapter 6 explains how to add Non-Player Characters (NPCs) that will chase the player.Chapter 7 explains how to create a 2D word-guessing game.