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TNN Motorsports: Hardcore Heat - Sega Dreamcast

Product ID : 1408213


Galleon Product ID 1408213
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About TNN Motorsports: Hardcore Heat - Sega Dreamcast

Amazon.com Tired of office politics? Unleash the inner off-road racer inside your brain. TNN Motorsports: Hardcore Heat goes where few Dreamcast racers have gone before: straight into the driver's seat of a high-powered off-road racing machine. The game feels like a lost episode of The Dukes of Hazzard; no brains required. It's a simple game with one goal: dominate your competitors on the circuit of the most "hardcore, mud-slinging, air-catching, out-of-bounds racing league ever created!" Except for a few annoying yet minor problems, this Dreamcast off-road racer fires on nearly all cylinders. As expected, the graphics are incredible--we're talking Dreamcast after all--and the game maintains an arcade feel that's surprisingly free of carnage and fiery explosions. Players choose from eight vehicles and drivers but, unfortunately, drivers and vehicles cannot be interchanged. The main problem with Hardcore Heat is the sense of speed--it feels slow. Even when the speedometer reads 100-plus, you feel like you're navigating your rig through a deep vat of cold molasses. --Lance JuddPros:Fantastic graphics--check out the dust particles when your car or truck spins outAuto-pilot feature--the computer learns your driving style while you practice, and then plays for you while you grab a cold oneCons:Cars and drivers are not interchangeableCars do not show any damageThe game feels very slow, even when you've got your "hardcore" pedal to the metal Product description Disc(s) only. Ships in generic case. Disc(s) are professoinally cleaned. Guaranteed functional or replacement. Review With the delay of Sega Rally 2, ASC Games has the honor of being the first off-road racing game to hit the States. However, with the exception of a couple interesting options, TNN Motorsports HardCore Heat lacks any real punch and comes off as one of the few throwaway titles available at launch. In the features department, HardCore Heat is pretty standard. All your basic modes are present, including championship mode, time attack, and practice mode. You can modify your car's brakes and suspension, as well as modify the decals that appear on the car. Four tracks are available at the start of the game, and there are two more to unlock as you progress through the game's three championships. The track design is split between short stretches of pavement and long areas filled with sand, snow, dirt, mud, or some other slippery substance. The vehicles fall into two categories: dune-buggy-style rally vehicles and trucks. The game's most interesting feature is the AI mode, where you build up a car that drives similarly to the way you take the turns. Basically, you just pick a car and enter the time-attack mode. The more laps you complete, the more the machine learns. An AI check section grades your AI and lets you know which tracks your car can't quite handle yet. The AI starts out incredibly stupid, getting caught on all sorts of obstacles and taking upward of five minutes to complete a lap that any novice could finish in two minutes. Once it's learned enough to be competitive, you can race against your AI driver. The analog control is good enough, but the game's physics model makes the game feel like one big powerslide - you never feel truly in control of your car, no matter how good you get at countersteering and working the handbrake. The computer cars in the championship mode don't seem too bright on any of the three difficulty settings, and it shouldn't take anyone more than a day or two to win the final championship. Building up a good AI vehicle will take a bit longer, due to the sheer number of laps you must complete to teach the game how to drive. It would have been a neat idea to include championship-mode races in the AI calculations, so the drivers would learn how to compete against other's cars rather than just how to navigate the tracks. The game's music is an exercise in generic guitar rock. With the Nashville Network license, it might have been nice