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The Theory of Engineering Drawing: Retro Restored
The Theory of Engineering Drawing: Retro Restored
The Theory of Engineering Drawing: Retro Restored

The Theory of Engineering Drawing: Retro Restored Edition

Product ID : 46011366
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Galleon Product ID 46011366
Shipping Weight 2.08 lbs
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Manufacturer
Shipping Dimension 10.98 x 8.5 x 0.75 inches
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2,825

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About The Theory Of Engineering Drawing: Retro Restored

Classic techniques and hundreds of illustrations guide students and enthusiasts on a journey into the exciting world of traditional engineering drawing. Alphonse Adler’s classic 1926 book about drawing in three-dimensional planes is rich in detail, examples, and real-world lessons for those looking to learn the tried-and-true fundamentals of old-school engineering drawing for modern artistic applications. Thie Retro Restored Edition includes: - Enlarged 8 ½” x 11” pages - Hundreds of restored illustrations, diagrams, and drawing examples - Author’s original page layout - Classic contemporary type font - Bold retro-styled cover design - Hundreds of drawing lessons - Chapter recap questions for teaching and extra practice It is widely accepted that the best way to improve technical drawing and drafting skills is to lose the digital crutch and push one’s artistic skills to the limit with traditional illustration techniques. Adler’s once-famous book instructed countless artists and engineering students back in the day. Now, the CGR Publishing Restoration Workshop brings it back with larger pages for a new generation of art students and engineers looking to improve and refine their skills. Whether you’re drawing for engineering purposes, illustrating manga and comic books, or doodling for fun, everyone can benefit from The Theory of Engineering Drawing. Not for the weak of heart or sloppy of penmanship, this book is challenging instruction for the most dedicated and ambitious illustrators looking to surpass their peers. Table of Contents: - Part 1: The Principles of Parallel Projecting-Line Drawing Chapter 1 – Nature of Drawing Chapter 2 – Oblique Projection Chapter 3 – Orthographic Projection Chapter 4 – Axonometric Projection - Part 2: Geometrical Problems in Orthographic Projection Chapter 5 – Representation of Lines and Points Chapter 6 – Representation of Planes Chapter 7 – Elementary Consideration of Lines and Planes Chapter 8 – Problems Involving the Point, the Line, and the Plane Chapter 9 – Classification of Lines Chapter 10 – Classification of Surfaces Chapter 11 – Intersections of Surfaces by Planes and Their Development - Part 3: The Principles of Convergent Projecting-Line Drawing Chapter 12 – Perspective Projection - Part 4: Pictorial Effects of Illumination Chapter 13 – Pictorial Effects of Illumination in Orthographic Projection Chapter 14 – Pictorial Effects of Illumination in Perspective Projection “The accepted method of presenting the subject is to start with a set of definitions, to consider in detail the orthographic projection of a point, and then, on the foundation thus laid, to build the theory of the projection of lines, surfaces, and solids.” About the Publisher: The CGR Publishing Restoration Workshop uses a vast array of computers and digital scanners to restore, preserve, and enhance the classic works of writers and artists from the 19th century. Each new release includes display-quality covers, enlarged covers, and retro fonts. Select books include Dante’s Inferno Retro Hell-Bound Edition, Gustave Dorè’s London: A Pilgrimage, The Complete Book of Birds, A Life of George Westinghouse, The Clock Book: A Detailed Illustrated Collection of Classic Clocks, The Aeroplane Speaks, and much more.