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Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board
Capstone Games: Watergate, Strategy Board

Capstone Games: Watergate, Strategy Board Game, History of Watergate Included with Game, 2-Player Game of The Year 2019, Ages 12 and Up, Cover Color May Vary

Product ID : 44045232
4.8 out of 5 stars


Galleon Product ID 44045232
UPC / ISBN 850000576056
Shipping Weight 1.65 lbs
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Model CSGFG1001
Manufacturer Capstone Games
Shipping Dimension 8.03 x 7.99 x 2.05 inches
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*Price and Stocks may change without prior notice
*Packaging of actual item may differ from photo shown
  • Electrical items MAY be 110 volts.
  • 7 Day Return Policy
  • All products are genuine and original
  • Cash On Delivery/Cash Upon Pickup Available

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Capstone Games: Watergate, Strategy Board Features

  • 2 Players

  • Ages 12+

  • 30 to 60 Minute Game Play

  • 2-player card-driven game about the notorious political scandal

  • History of Watergate included with the game


About Capstone Games: Watergate, Strategy Board

In June 1972, five men are arrested in Washington’s Watergate building. What looks like a third-rate burglary attempt on the headquarters of the Democratic National Committee induces journalists Bob Woodward and Carl Bernstein of the Washington Post to start a thorough investigation. Over the following two years, they discover that the five men were directed from within the White House to spy on political opponents. As a consequence, in 1974 President Richard Nixon resigns from office to avoid impeachment. In Watergate, one player assumes the role of a Journalist, while the other embodies the Nixon Administration—each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.