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Get it between 2025-08-12 to 2025-08-19. Additional 3 business days for provincial shipping.
THE GAME IS JUST THE BEGINNING: A fast-paced standalone RPG Book that includes all the information you need to play and run the game, ensuring that both players and game masters have everything required for epic adventures. 6x9"- 216 full color pgs.
A DEADLY GAMESHOW on a mysterious island chain. The competitors don’t know how they got here. They have been selected and recruited, forced to risk their lives in a deadly series of games for the vague promise of a big reward for the sole survivor.
EXPLORES THE IDEA OF A CRUEL SYSTEM that uses paranoia and competitiveness to turn competitors against one another, and whether those victims will ultimately destroy each other or build the solidarity needed to smash the system together.
SURVIVE THE BATTLE ROYALE: Deftly blends the popular tropes of reality tv, battle royale competition and corporate dystopia. Deathmatch island features fast, flexible rules and a narrative first driven focus.
EVIL HAT PRODUCTIONS: DEATHMATCH ISLAND - “Congratulations [Competitor 359]. You have been selected to participate in DEATHMATCH ISLAND. Winning will mean fame, freedom, and unlimited wealth. You may be experiencing some confusion and memory loss. This is normal following [REDACTED]. It is important that you do not panic.” Competitors in Deathmatch Island don matching track suits and explore mysterious islands while dodging gunshots as they perform for the cameras of Production. Armed only with their hazy memories and whatever gear they can scavenge, they struggle to conquer Challenges and earn Rewards. Ultimately, they face their most difficult test: Will they Play to Win? Or will they band together to Break the Game? Explore themes of trust, competition, capitalism, subverting control, unreliable narration, and weird conspiracies. fast, flexible rules and a narrative-first focus. Standalone RPG that includes all the information you need to play and run the game. Character traits are easy to digest, the resolution of conflicts & contests keeps the action moving, and the design reflects an inspired satire of corporate HR hand-books. It’s a low prep, narrative forward TTRPG with a unique, subversive style. Designed by Tim Denee, based on the PARAGON system by Sean Nittner and John Harper.