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IELLO: Hellton Palace -Highly Humoristic Theme of
IELLO: Hellton Palace -Highly Humoristic Theme of
IELLO: Hellton Palace -Highly Humoristic Theme of
IELLO: Hellton Palace -Highly Humoristic Theme of
IELLO: Hellton Palace -Highly Humoristic Theme of
IELLO: Hellton Palace -Highly Humoristic Theme of
IELLO: Hellton Palace -Highly Humoristic Theme of
IELLO: Hellton Palace -Highly Humoristic Theme of
IELLO: Hellton Palace -Highly Humoristic Theme of
IELLO: Hellton Palace -Highly Humoristic Theme of

IELLO: Hellton Palace -Highly Humoristic Theme of Underworld Competing Hotels, Strategic 2 Player Game, 45 Min, Ages 10+

Product ID : 49729289


Galleon Product ID 49729289
Shipping Weight 1.31 lbs
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Model CSGHELLTON
Manufacturer IELLO
Shipping Dimension 7.95 x 7.91 x 1.77 inches
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2,446

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IELLO: Hellton Palace -Highly Humoristic Theme of Features

  • Hellton Palace is a delightful strategy and engine-building (or rather destroying) game in which the one who wins… is the one who doesn’t lose!

  • THE UNDERWORLD: Two competing hotels across from each other. The demonic clientele ravages the rooms. The bellboys are overwhelmed.

  • YOUR GOAL? Manage the unmanageable. It’s up to you to satisfy (or not!) your frenzied customers and hope your rival goes under first. Running a hotel has never been so difficult!

  • AMUSING GAME NIGHT: A puzzle that becomes more complex throughout the game. A strategic two players game with a highly humoristic theme.


About IELLO: Hellton Palace -Highly Humoristic Theme Of

HELLTON HOTEL: Somewhere, deep in the underworld, not far from the Styx and Elysian Fields, bellhops are preparing themselves to knock on their guest's doors. And YES : they ARE scared. In Hellton Palace, both players are managing a hotel, hiring bellhops to address their guest needs. But in the end, they know the place is going to collapse at some point... Try to outlast your opponent! An unsatisfied customer would penalize your reputation, but a too enthusiastic legendary creature or god can literally break the pillars supporting the building! Twist your habit by having a new goal: Losing last! ON YOUR TURN: 1) Welcome a guest in one of the available rooms in the matching row. 2) Dismiss your bellhops by flipping their tile to their "break" side. 3) Hire new ones by paying the cost with your hard-earned money. 4) Move your Bellhop pawn from room #1 to #9. When they reach an empty room, ignore it and move on to the next one. When they reach an occupied room, choose whether to serve the Guest or not. Serving a Guest removes their irritation token and makes them satisfied, which allows you to apply the effects on their door hanger. If you decide not to serve the Guest, place an Irritation token on them except if they have one already. In this case, remove it with a Bell token. In this case, remove all irritation token and lose one bell token. 5) Choose between collecting coins (of all satisfied guests/all guests without irritation token) OR gaining a Bell token back. GAME END: There are two ways of ending the game: A player has no bell token left OR A player has a column with no pillar token left.