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Arkham Horror The Card Game Lost in Time and Space
Arkham Horror The Card Game Lost in Time and Space
Arkham Horror The Card Game Lost in Time and Space
Arkham Horror The Card Game Lost in Time and Space
Arkham Horror The Card Game Lost in Time and Space

Arkham Horror The Card Game Lost in Time and Space MYTHOS PACK - Lovecraftian Cooperative Living Card Game, Ages 14+, 1-4 Players, 1-2 Hour Playtime, Made by Fantasy Flight Games

Product ID : 20507574


Galleon Product ID 20507574
UPC / ISBN 760921729571
Shipping Weight 0.1 lbs
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Model AHC08
Manufacturer Fantasy Flight Games
Shipping Dimension 4.02 x 2.52 x 0.98 inches
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1,735

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Arkham Horror The Card Game Lost in Time and Space Features

  • THIS IS A MYTHOS PACK FOR THE ARKHAM HORROR CARD GAME: This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy Deluxe Expansion to play.

  • A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game of Lovecraftian mystery, monsters and madness!

  • COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards. These cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.

  • LOST IN TIME AND SPACE: This Mythos pack introduces a new scenario full of otherworldly chaos, non-Euclidean geometry and menacing extra-dimensional entities possessed of incomprehensible powers. You'll find player cards strong enough that you just might have a chance to survive. It is an adventure, a reckoning, and a descent into madness.

  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: Arkham Horror: The Card Game is a cooperative, campaign driven card game for 1 to 4 players, and takes 60 to 120 minutes to play.


About Arkham Horror The Card Game Lost In Time And Space

"The oceans of earth's dreamland drop wholly to abysmal nothingness and shoot through the empty spaces toward other worlds and other stars and the awful voids outside the ordered universe where the daemon-sultan Azathoth gnaws hungrily in chaos ""
 –H.P. Lovecraft, The Dream-Quest of Unknown Kadath You're going to need a bigger gun. At the end of The Dunwich Legacy cycle, and near the end of your path to abject madness, Lost in Time and Space is the climactic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign! Nothing can prepare you for what you'll discover at the cycle's end. As your world dissolves into pathways of sound and color that extend for an eternity in all directions, the lines between objects grow jagged, shifting. Your skin starts to crawl, feeling as though it's turning inside out. Somehow, you must find your way across this foreboding alien landscape. And, somehow, you know you're not entirely alone Lost in Time and Space introduces a new scenario full to bursting with otherworldly chaos, non-Euclidean geometry, and menacing, extra-dimensional entities possessed of incomprehensible powers. You'll find player cards strong enough that you just might have a chance to survive. And for those who play it as the capstone of The Dunwich Legacy campaign, the scenario's also littered with effects that call back to the decisions you've made. It is an adventure, a reckoning, and a descent into madness.