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Thought-Spot: MAD Skillz: Thoughts & Emotions
Thought-Spot: MAD Skillz: Thoughts & Emotions
Thought-Spot: MAD Skillz: Thoughts & Emotions
Thought-Spot: MAD Skillz: Thoughts & Emotions
Thought-Spot: MAD Skillz: Thoughts & Emotions
Thought-Spot: MAD Skillz: Thoughts & Emotions
Thought-Spot: MAD Skillz: Thoughts & Emotions
Thought-Spot: MAD Skillz: Thoughts & Emotions
Thought-Spot: MAD Skillz: Thoughts & Emotions

Thought-Spot: MAD Skillz: Thoughts & Emotions Sentence Completion Card Game for Taking Control of Feelings/Emotions & Making Positive Choices; Autism; ADHD; Teaches Mindfulness; Hardcover & Laminated

Product ID : 43646770
4.3 out of 5 stars


Galleon Product ID 43646770
UPC / ISBN 860208000765
Shipping Weight 0.75 lbs
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Manufacturer Thought-Spot
Shipping Dimension 7.8 x 5.31 x 1.3 inches
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Thought-Spot: MAD Skillz: Thoughts & Emotions Features

  • 🤔 MAD SKILLZ: A Thoughts & Emotions Sentence Completion Card Game for Taking Control of Feelings/Emotions; Autism; ADHD; Helps Kids Make Positive Choices; Teaches Mindfulness; Hardcover and Laminated

  • 👩‍🏫 TEACHES: Often children act out because they don’t really understand their emotions or don’t know how to express them. This flipbook teaches kids to identify different moods and emotions, recognize their causes, and know how to react appropriately. Adults are encouraged to join in responding and demonstrating appropriate answers.

  • 😎 CONTENTS: On the left are emoji cards that show various emotions; some emojis can express more than one emotion (i.e. sadness and disappointment). In the middle of the flipbook are cards for when that feeling may occur, and on the right side are cards of what one can do when feeling that emotion. Children are encouraged to be able to flip the cards in a way to express their emotional reactions to everyday events.

  • 😍 AIDS: Aids Parents, Therapists, Teachers, and Caregivers: Counselors and Psychologists use card games in therapy, teachers use the educational game for kids in the classroom to teach anger management, and parents use as conversational cards to connect with their children or simply as a learning game to aid in child development. The cards can be used as a tool and elaborated on, or to prompt critical thinking skills.

  • 😃 LARGE LAMINATED FLIPCARD (9" x 6.25") - 110 cheerfully animated play cards with colorful illustrations. (30- I Feel, 40- When, and 40- I Can cards) Age: Fast-paced therapeutic card game designed for children aged 3 and up.


About Thought-Spot: MAD Skillz: Thoughts & Emotions

MAD SKILLZ: A Feelings & Emotions Sentence Completion Card Game. Helps kids with speech delays; ADHD Toys; Autism Toys; Mindfulness Cards TEACHES: Often children act out because they don't really understand their feelings/emotions or don't know how to express them. This flip-book teaches kids to identify different feelings and emotions, recognize their causes, and know how to react appropriately. Adults are encouraged to join in responding and demonstrating appropriate answers. CONTENTS: On the left are emoji cards that show various feelings/emotions; emojis can express more than one emotion (i.e. sadness and disappointment), which are listed on the back of the cards. In the middle of the flipbook are cards that illustrate when that feeling or emotion may occur, and on the right are cards for what one can do when feeling that emotion. Children are encouraged to be able to flip the cards in a way to express the child's perception and emotional reaction to everyday events. AIDS: Aids Parents, Therapists, Teachers, and Caregivers: Counselors and Psychologists use card games in therapy, teachers use the educational games for kids in the classroom to teach anger management, and parents use as conversational cards to connect with their children or simply as learning games to aid in child development. The cards can be used as a tool and elaborated on, or as prompts for using critical thinking skills to create some unique or personal situations. Helps kids with Autism and/or ADHD. Qty: 110 cheerfully animated, fun feeling, play cards with colorful illustrations. Age: Fast-paced therapeutic card game designed for children aged 3 and up.