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Total Annihilation: Kingdoms (Jewel Case) - PC

Product ID : 4079167


Galleon Product ID 4079167
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About Total Annihilation: Kingdoms (Jewel Case) - PC

Amazon.com In these epic quests, four immortal sibling monarchs are locked in a massive campaign to rule the land of Darien. Build your legions of armies, hone your magic skills, and gather your resources to wage war on an epic field of battle. Full 3-D graphics, multiplaying capabilities, and an online gaming community add to the adventure. Review It isn't often that an upstart game company breaks through with a major hit, but when Cavedog released Total Annihilation in late 1997, that's what happened. A year and a half later, Cavedog is trying to follow suit with Total Annihilation: Kingdoms, a fantasy real-time strategy game that is an apparent effort to reclaim the interest of Total Annihilation fans. You can begin to see what's wrong with it right from the start. Although the graphics in Kingdoms are more detailed than those of its science fiction-themed precedent, the jagged-edged polygonal graphic style was far better suited to the rough-hewn metallic shapes of Total Annihilation than the more organic style of Kingdoms' designs. The consequence is that it's not so easy to tell one unit from the next in Kingdoms, and while some look distinctive, such as the kingdom Veruna's massive warships and dirigibles or Zhon's squid-like krakens, many or even most others look plain at best and messy at worst. The Kingdoms graphics engine, only slightly enhanced since Total Annihilation, makes limited use of 3D acceleration to accentuate certain special effects but does not take advantage of your card in order to enhance the game's frame rate or smooth the edges on the polygons. Even if you have a very fast machine, you'll still find that the game's frame rate bogs down noticeably during large-scale battles on account of the software rendering, which not only makes the game look worse than it could have, but proves to be a serious detriment during gameplay. Yet while Kingdoms' graphics aren't all that bad, it's difficult to find anything nice to say about the game's sound effects. The dozens of robotic units in Total Annihilation could be easily forgiven for their plain mechanical noises, which seemed appropriate even if altogether uninspiring. But in Kingdoms, which is evidently modeled after Blizzard's character-driven real-time strategy games, the sound effects are mediocre and often downright bad and cannot be excused as easily because the game professes to have so much more context than its predecessor. At other times, the sound in Kingdoms seems altogether unfinished, and events for which you'd expect audible cues, like unit construction and healing, are strangely silent. Even the game's soundtrack leaves something to be desired, and while the orchestral score is the work of the same Jeremy Soule who lent Total Annihilation its incredible soundtrack, the music in Kingdoms is a missed opportunity to play up the differences between the four warring factions. The story holds up rather well, which is told as though it were a historical narrative, through the static painting montage style of documentary filmmaker Ken Burns. The single-player campaign spans nearly 50 missions, each of which is preceded by a cutscene that sets the stage for the ensuing battle. While the cutscenes are often interesting, just as often, the missions themselves are not. The Total Annihilation engine apparently isn't equipped to handle complex scripted situations, and so the missions' supposed surprises and twists tend to be underwhelming. And aside from the quirkier escort and defense missions, you're stuck with the usual formula of having to wipe out all your enemies. There are few obvious problems with how Kingdoms plays but plenty of more subtle ones. While the game carries over its predecessor's sleek interface, which readily allows you to set unit waypoints and building-production queues, the game moves slowly and feels awkward. You're responsible for only a single resource, which is generated continuously when you build a lodestone on